Hour of Code started a few years ago as a one hour activity during Computer Science Week. It has spread worldwide. Whether you teach Kindergarten, Middle School, High School, or adults, you can participate in Hour of Code. Sign up here.
This year, Hour of Code takes play from December 5 – 11, 2016. You can choose from over 200 activities, both ones that are offline and online. Some of the activities require accounts, but many of them require no additional setup. There are too many activities for me to cover, but I’ve included the ones that work on iPads, since that’s what we mostly have in K-5 at ISP, but most of the activities also work on iOS/Android.
This year, the Hour of Code website also has resources for robotics. I’ve focused on the hardware available at my school (Ozobots, Lego Wedo 2.0, Dash, Sphero), but there are other options for Hummingbird, Finch Robots, and Drones as well.
Here is a list of tools that you can use:
You may find this sample sequence useful as well:
Grade | Option 1 (First time programmers) | Option 2 (Some programming experience) |
Kindergarten | Codespark Academy: The Foos or Kibo Robots | Daisy |
Grade 1 | Codespark Academy: The Foos | Lightbot |
Grade 2 | Lightbot | Tynker |
Grade 3 | ScratchJr | Kodable |
Grade 4 | All Can Code Run Marco | Tickle |
Grade 5 | Scratch Hour of Code | RoboMind Academy or Roboblockly |
Download the Google Document for your own editable copy. Be sure to also read the Hour of Code how to for great tips and resources.
Post updated Dec. 1, 2016.